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Bombercat Sprite Assets

Bombercat was a four month game where a group of 10 programmers had to build a game engine from scratch and then build two games that were supported on the framework. We made an Arkanoid clone, and Bombercat, a Bomberman clone. As the only artist of the bunch, I was tasked with art on top of my other duties...so it was a very full four months. All the sprites were created in Adobe Illustrator.

Sprite sheet for main Bombercat character; Negakitty, Butterfly, Bad Basset, Sticky Kid, and Octopus enemies; timers, bombs, blasts,  powerups, and Splash animation

Sprite sheet for main Bombercat character; Negakitty, Butterfly, Bad Basset, Sticky Kid, and Octopus enemies; timers, bombs, blasts, powerups, and Splash animation

Spritesheet for penguin enemies; evironment tiles for general world, sea world, ice world, mushroom world, classroom, and rainbow world

Spritesheet for penguin enemies; evironment tiles for general world, sea world, ice world, mushroom world, classroom, and rainbow world

Spritesheet for environment tiles for animated lava world, animated space world, ice cream world, forest world; and enemy sprites for aliens, lizards and bees.

Spritesheet for environment tiles for animated lava world, animated space world, ice cream world, forest world; and enemy sprites for aliens, lizards and bees.

Sprite sheet for Skelli-kitty enemy for graveyard world.

Sprite sheet for Skelli-kitty enemy for graveyard world.

Graveyard world tiles, the tombstones have the names of all the developers.

Graveyard world tiles, the tombstones have the names of all the developers.

At one point, they wanted the blasts already put together (the sprite pieces link together). So this exists...

At one point, they wanted the blasts already put together (the sprite pieces link together). So this exists...

End Screen sprites; happy jumping or dead/lost

End Screen sprites; happy jumping or dead/lost

The original master sheet (then I had more time, so made a lot more).

The original master sheet (then I had more time, so made a lot more).